High Class Tasks
Now that your Reosean has acquired a low class through the ICQ tasks, it's time to push them even further! Their skills have been recognized and now they may apply for a high class, which brings a whole new spectrum of perks and activities!
To successfully acquire a high class, you will need to draw/write about a certain task!
There are two High Classes to choose from once you have unlocked your ICT, which then goes into a single Specialty Class afterwards!
Choose wisely!
To successfully acquire a high class, you will need to draw/write about a certain task!
There are two High Classes to choose from once you have unlocked your ICT, which then goes into a single Specialty Class afterwards!
Choose wisely!
HCT Perks:
- Getting a high class unlocks the opportunity to achieve a Specialty class and reach the very top of the rank.
- High Class Reoseans are allowed to participate in Advanced Quests and the PvE portion in the Battle Arena.
- Achieving a High Class brings a spectrum of Stat updates and a brand new Ability. (Abilities will be released upon the Battle System reveal)
- Highlighted below are the classes and prompts you can find on this page!
- High Class Reoseans are allowed to participate in Advanced Quests and the PvE portion in the Battle Arena.
- Achieving a High Class brings a spectrum of Stat updates and a brand new Ability. (Abilities will be released upon the Battle System reveal)
- Highlighted below are the classes and prompts you can find on this page!
HCT Rules
♦ Your Reosean must be at least Exemplar in Political Status
♦ Your Reosean must have acquired a low class through the Initial Class Quest tasks.
♦ You must follow the Class chosen in your ICQ.
♦ Submissions are to be posted on DeviantART, Sta.sh or the World of Reos Lorekeeper!
♦ The art will be compared to the rest of the artist's gallery. It needs to be comparative in effort, not per se in style. Mods reserve the right to deny submissions that don't follow the listed rules and requirements. If your submission has been denied and you would like to dispute that denial, please note the group (not Reos-Empire, as we do not check those as often).
♦ You may draw your Reosean on any continent, unless the prompt requests otherwise.
♦ Only 3 reoseans per an entry.
♦ As a CORE activity, this cannot be combined with an Quest/Hunt Activity.
♦ Your Reosean must have acquired a low class through the Initial Class Quest tasks.
♦ You must follow the Class chosen in your ICQ.
♦ Submissions are to be posted on DeviantART, Sta.sh or the World of Reos Lorekeeper!
♦ The art will be compared to the rest of the artist's gallery. It needs to be comparative in effort, not per se in style. Mods reserve the right to deny submissions that don't follow the listed rules and requirements. If your submission has been denied and you would like to dispute that denial, please note the group (not Reos-Empire, as we do not check those as often).
♦ You may draw your Reosean on any continent, unless the prompt requests otherwise.
♦ Only 3 reoseans per an entry.
♦ As a CORE activity, this cannot be combined with an Quest/Hunt Activity.
Images must be...
♦ Fullbody, colored, shaded, with a background, at least 500x500 in size.
♦ At least 75% (four bodily sections) of the Reoseans being judged for their training must be visible. Any companions not being judged for training must be at least 50% (three bodily sections) visible.
♦ If prey is required for the prompt, it must be at least 50% visible.
♦ At least 75% (four bodily sections) of the Reoseans being judged for their training must be visible. Any companions not being judged for training must be at least 50% (three bodily sections) visible.
♦ If prey is required for the prompt, it must be at least 50% visible.
♦ Backgrounds should have at least separate 3 elements in them aside from the ground/sky. Clustered elements of the same type (such as many rocks stacked together) count as 1 element.
-- Correct Elements: Rocks, foliage, water, mountains, clouds, trees, moons, grass that is clearly separate from the ground (i.e. brown grass sticking out of snow) etc. -- Incorrect Elements: Sun, the ground, grass that is just an extension of the ground, sky. -- For an element to count, it must have some level of detail to it - meaning it needs some form of shading, lines, etc at the minimum- flat blobs of color will not count for elements. See the example to the right! -- Stock textures copy-pasted over the image will not count for detail. The elements themselves must have some hand drawn detail. -- Stamp brushes are allowed, but if these are used as elements they must still follow the depth and texture rules above (ex. if you use a tree stamp brush, you will need to hand draw some detail onto it for it to count as an element). |
♦ Reoseans should follow the laws of gravity; no floating reoseans just to fit extras into the image.
♦ Reosean markings need to be recognizably placed and shaped in comparison to where they are on the vayron's import (ex. randomly placed blobs for merle will not be accepted, they don't have to be perfect but they should be in a similar size and shape to those on the import).
♦ 'Stick Figures' will not be accepted, some amount of muscle or joint definition should be visible. Reoseans must also at least have their core features visible, such as Eyes, Mouth, Paws, Markings and their identifiable traits (tail and ears)
♦ Reosean markings need to be recognizably placed and shaped in comparison to where they are on the vayron's import (ex. randomly placed blobs for merle will not be accepted, they don't have to be perfect but they should be in a similar size and shape to those on the import).
♦ 'Stick Figures' will not be accepted, some amount of muscle or joint definition should be visible. Reoseans must also at least have their core features visible, such as Eyes, Mouth, Paws, Markings and their identifiable traits (tail and ears)
Literature must be...
♦ At least 1000 words.
♦ Reosean must be actively present in 75% of the piece.
♦ Lit entries need to have separated paragraphs instead of single continuous wall of text. It is incredibly difficult for the admins reviewing the entry to read a solid wall of text!
♦ As with art entries, lit entries can be denied in the case of low quality; no noticeable plot, using the same adjectives over and over again to make up word count, etc. Thesaurus.com is a fantastic resource if you're looking for words!
♦ Reosean must be actively present in 75% of the piece.
♦ Lit entries need to have separated paragraphs instead of single continuous wall of text. It is incredibly difficult for the admins reviewing the entry to read a solid wall of text!
♦ As with art entries, lit entries can be denied in the case of low quality; no noticeable plot, using the same adjectives over and over again to make up word count, etc. Thesaurus.com is a fantastic resource if you're looking for words!
Submitting your HCT
Step One: Go to the following prompt
Step Two: Copy the Reosean's URL (from Reos-Empire) into #2 Step Three: Fill out the form below and paste it into #3 Link to Import: Entry Link: Current Class: Next Desired Class: Prompt: Correction: (Link your previous correction if you have been corrected and had to repost!) If you are using a Certificate of Withdrawal, follow the same steps as above, but select the >this< prompt!
- This will reset your Reosean's class to empty, meaning that if you wish to change the classes you will need to apply a certificate first, and then reapply for a different class like you would have done the very first time. |
If you're a...
◘ MESSENGER you can become an EMISSARY
Trusted and valued messengers that are often sent on missions of peace and cooperation amongst the towns/cities/villages of their own country. Once they have been proven to be reliable and trustworthy becomes the speciality: Proxy.
Prompt:- Draw or write your Reosean delivering their missive or package to its recipient. It is of the highest importance and must not fall into enemy hands.
-or-
◘ MESSENGER you can become a DIPLOMAT
Having proven their worth within their own country from successfully delivering letters and settling small disputes that come from delivering said good and bad news; the Diplomat can work hard to become its speciality: Ambassador.
Prompt:- Draw or write the Reosean introducing themselves to a starter reosean of another continent.
________
◘ HUNTER you can become a SOLDIER
If they catch the eye of the Guard, a Hunter might be invited to train to become a soldier. The feet on the ground of any army, more and more reoseans are signing up to protect their homelands now there are no suffocating proclamations on their autonomy. They are treated the same as a humanoid and if they work hard enough, they can be picked up for the Specialist role: Knights
Prompt:- Draw or write your Reosean hunting down a large animal. The prey must be large sized.
-or-
◘ HUNTER you can become a BOUNTY HUNTER
Finding the hunting of game not enough, Bounty Hunters seek the thrill of catching those on the run from the law. Sometimes they become proficient with traps and will earn the specialist: Beast Tamer
Prompt:- Draw or write your Reosean choosing, stalking or chasing the target. The target may be a starter or another reosean.
________
◘ TRAVELLER you can become an ADVENTURER
A problem solver in villages and towns that cant afford their own guard, adventurers are roamers, kind hearted and willing to do any job; however mundane. Sometimes the wilderness calls to them and they can earn the specialist class: Pioneer.
Prompt:- Draw or write your Reosean discovering something new, or helping another with a mundane task.
-or-
◘ TRAVELLER you can become a PEDDLER
Sometimes peddlers are the only traders a village might see, always on the move, buying and selling what people offer. If they eventually make enough to settle down in one place, they can earn the specialist: Merchant
Prompt:- Draw or write your Reosean selling something from their packs to others.
________
◘ THRALL you can become a MENDER
Learning to patch up their own wounds and those of other Thralls, Menders learned that sometimes their prayers are answered in the most desperate moments. Those that are the most devout are sometimes trained to become the specialist: Battle Priest.
Prompt:- Draw or write your Reosean helping another with their wounds. It can be a large prey animal from any list, or a fellow reosean.
-or-
◘ THRALL you can become a PITFIGHTER
Some Thralls lose themselves in the fight, throwing their all at their opponent in their desperate bid to survive. Pit Fighters care not for the damage they take, for as long as they feed the frenzy, they sometimes can unlock the specialist: Berserker.
Prompt:- Draw or write your Reosean backed into a desperate situation, ready to defend themselves from another reosean or a large prey animal.
________
◘ GUARD you can become a ROYAL GUARD
A highly skilled and disciplined section of the Guard, they protect not only the royals of the three Countries, but also its nobles and merchants. Infallible, and mostly incorruptible, these reoseans are the truest form of guardians in Reos. Rarely outstanding skill as a knight and they are granted the specialist: Warlord.
Prompt:- Draw or write your Reosean guarding the castle gates, standing on its walls or defending the treasure room or vault. They can also be guarding a member of the local nobility or merchants.
-or-
◘ GUARD you can become a SENTINEL
Beyond the petty squabbles and power moves of the nobility and merchant class alike, Sentinels are legendary for their incorruptible resolve against the forces that move in the darkness. When they find their true calling and place in the hunt of Darkness, they can earn the specialist: Warden
Prompt:- Draw or write your Reosean fighting against a hidden or shadowy foe. The foe can be another reosean (for example a Shadow Dweller using their abilities, or an assassin) or a monster.
________
◘ HAULER you can become a ROYAL DRIVE
A Hauler whose hard work earned them the notice of minor nobility and Diplomats. Rather than carrying goods, they often pull the carriages bearing them instead. If they work hard and catch the eye of even higher ranks, they can gain the patronage and the specialist: Chauffeur
Prompt:- Draw or write your Reosean pulling a carriage. While the carriage does not need to be shown in its entirety, the straps and gear attached must be visible.
-or-
◘ HAULER you can become a FARMER
Sometimes, you just need to settle down. And sometimes you need to carry your own produce to market. The Farmer is a Hauler that found their calling, yet can still be seen travelling to ply their produce. Often not going farther than their hometown but sometimes their herds will require a specialist: Shepherd.
Prompt:- Draw or write your Reosean either tending to the fields on their farm. This can be an orchard, a field of crops or something in a greenhouse.
________
◘ ESCORT you can become a SCOUT
Showing skill in moving quietly and with an extensive knowledge of their area, Scouts are often sent out before the army, scouring for forage and other forces out in front. Sometimes their knowledge with tactics will earn them the specialist: Tactician
Prompt:- Draw or write your Reosean finding some information. This could be finding an enemy camp, some unattended scrolls or some forage.
-or-
◘ ESCORT you can become a SAILOR
The seas sometimes call to reoseans, the high adventure and the deep depths and unknown skies are something they cannot ignore. Learning to man the ropes and swab the decks and fight rather large squids and sometimes other ships. Those that manage to stay alive long enough to take command of their own ship earn the specialist: Privateer.
Prompt:- Draw or write your Reosean working on board a ship. Do they man the cannons or swing from the lines? Maybe they handle the cooking or are the second mate, standing beside the captain?
________
◘ SCHOLAR you can become a THEURGIST (Formally Alchemist)
Supplementing and expanding on the Magi Path all Reoseans follow for training their magic, Theurgists are masters of damaging spells, with few reaching the specialist: Warlock
Prompt:- Draw or write your Reosean casting magic, causing a training dummy to take some damage.
-or-
◘ SCHOLAR you can become an APOSTLE
Aiming to cause ailments rather than hurt, Apostles are capable of addling the minds of their opponents, causing them to lose awareness or worse, fall asleep on the job. As they learn more about their magic, they can earn the specialist: Sorcerer.
Prompt:- Draw or write your Reosean learning how their magic can affect others. Do they use illusions to appear as something else, or do they make a tired friend finally be able to sleep through the nightmares?
________
◘ HEALER you can become a PRIEST
Relying on their innate magical ability, Priests are powerful mages that focus on healing. Their spells are sometimes passed down from master to student, or studied from books and the natural world. Once they gain enough power and skill, they can earn the specialist: Cleric
Prompt:- Draw or write your Reosean tending to another using their magic. Closing wounds, healing bruises--but please remember to keep it PG-13!
-or-
◘ HEALER you can become a MEDIC
For reasons of their own, Medics are often foragers and masters of flora and fauna. Their knowledge of herbs and medicines is expansive and [mostly] well tested results grant them an ability to heal with droughts and potions. When they reach a level of skills and respect, they can gain the specialist: Doctor
Prompt:- Draw or write your Reosean foraging for ingredients. The drop list for <gathering> could help with ideas for various in game ingredients!
________
◘ THIEF you can become a SPY
Sometimes a Diplomat or Ambassador doesn't work. Sometimes it takes a bit of a quieter persuasion to guess the power of a neighbouring power. Information gatherers and very highly skilled in picking out those little nooks and crannies that are weaknesses, a very skilled Spy can earn the specialist: Assassin.
Prompt:- Draw or write your Reosean following a starter reosean unseen. The starter reosean must be from a continent that is not their native one.
-or-
◘ THIEF you can become a ROGUE
Thieves that live long enough often become Rogues. Masters of stealth, they strike from the shadows and often leave no trace. Those that are the most skilled can earn the specialist: Shadow Dweller.
Prompt:- Draw or write your Reosean hiding in a town or city. It does not have to be on their native continent.
Trusted and valued messengers that are often sent on missions of peace and cooperation amongst the towns/cities/villages of their own country. Once they have been proven to be reliable and trustworthy becomes the speciality: Proxy.
Prompt:- Draw or write your Reosean delivering their missive or package to its recipient. It is of the highest importance and must not fall into enemy hands.
-or-
◘ MESSENGER you can become a DIPLOMAT
Having proven their worth within their own country from successfully delivering letters and settling small disputes that come from delivering said good and bad news; the Diplomat can work hard to become its speciality: Ambassador.
Prompt:- Draw or write the Reosean introducing themselves to a starter reosean of another continent.
________
◘ HUNTER you can become a SOLDIER
If they catch the eye of the Guard, a Hunter might be invited to train to become a soldier. The feet on the ground of any army, more and more reoseans are signing up to protect their homelands now there are no suffocating proclamations on their autonomy. They are treated the same as a humanoid and if they work hard enough, they can be picked up for the Specialist role: Knights
Prompt:- Draw or write your Reosean hunting down a large animal. The prey must be large sized.
-or-
◘ HUNTER you can become a BOUNTY HUNTER
Finding the hunting of game not enough, Bounty Hunters seek the thrill of catching those on the run from the law. Sometimes they become proficient with traps and will earn the specialist: Beast Tamer
Prompt:- Draw or write your Reosean choosing, stalking or chasing the target. The target may be a starter or another reosean.
________
◘ TRAVELLER you can become an ADVENTURER
A problem solver in villages and towns that cant afford their own guard, adventurers are roamers, kind hearted and willing to do any job; however mundane. Sometimes the wilderness calls to them and they can earn the specialist class: Pioneer.
Prompt:- Draw or write your Reosean discovering something new, or helping another with a mundane task.
-or-
◘ TRAVELLER you can become a PEDDLER
Sometimes peddlers are the only traders a village might see, always on the move, buying and selling what people offer. If they eventually make enough to settle down in one place, they can earn the specialist: Merchant
Prompt:- Draw or write your Reosean selling something from their packs to others.
________
◘ THRALL you can become a MENDER
Learning to patch up their own wounds and those of other Thralls, Menders learned that sometimes their prayers are answered in the most desperate moments. Those that are the most devout are sometimes trained to become the specialist: Battle Priest.
Prompt:- Draw or write your Reosean helping another with their wounds. It can be a large prey animal from any list, or a fellow reosean.
-or-
◘ THRALL you can become a PITFIGHTER
Some Thralls lose themselves in the fight, throwing their all at their opponent in their desperate bid to survive. Pit Fighters care not for the damage they take, for as long as they feed the frenzy, they sometimes can unlock the specialist: Berserker.
Prompt:- Draw or write your Reosean backed into a desperate situation, ready to defend themselves from another reosean or a large prey animal.
________
◘ GUARD you can become a ROYAL GUARD
A highly skilled and disciplined section of the Guard, they protect not only the royals of the three Countries, but also its nobles and merchants. Infallible, and mostly incorruptible, these reoseans are the truest form of guardians in Reos. Rarely outstanding skill as a knight and they are granted the specialist: Warlord.
Prompt:- Draw or write your Reosean guarding the castle gates, standing on its walls or defending the treasure room or vault. They can also be guarding a member of the local nobility or merchants.
-or-
◘ GUARD you can become a SENTINEL
Beyond the petty squabbles and power moves of the nobility and merchant class alike, Sentinels are legendary for their incorruptible resolve against the forces that move in the darkness. When they find their true calling and place in the hunt of Darkness, they can earn the specialist: Warden
Prompt:- Draw or write your Reosean fighting against a hidden or shadowy foe. The foe can be another reosean (for example a Shadow Dweller using their abilities, or an assassin) or a monster.
________
◘ HAULER you can become a ROYAL DRIVE
A Hauler whose hard work earned them the notice of minor nobility and Diplomats. Rather than carrying goods, they often pull the carriages bearing them instead. If they work hard and catch the eye of even higher ranks, they can gain the patronage and the specialist: Chauffeur
Prompt:- Draw or write your Reosean pulling a carriage. While the carriage does not need to be shown in its entirety, the straps and gear attached must be visible.
-or-
◘ HAULER you can become a FARMER
Sometimes, you just need to settle down. And sometimes you need to carry your own produce to market. The Farmer is a Hauler that found their calling, yet can still be seen travelling to ply their produce. Often not going farther than their hometown but sometimes their herds will require a specialist: Shepherd.
Prompt:- Draw or write your Reosean either tending to the fields on their farm. This can be an orchard, a field of crops or something in a greenhouse.
________
◘ ESCORT you can become a SCOUT
Showing skill in moving quietly and with an extensive knowledge of their area, Scouts are often sent out before the army, scouring for forage and other forces out in front. Sometimes their knowledge with tactics will earn them the specialist: Tactician
Prompt:- Draw or write your Reosean finding some information. This could be finding an enemy camp, some unattended scrolls or some forage.
-or-
◘ ESCORT you can become a SAILOR
The seas sometimes call to reoseans, the high adventure and the deep depths and unknown skies are something they cannot ignore. Learning to man the ropes and swab the decks and fight rather large squids and sometimes other ships. Those that manage to stay alive long enough to take command of their own ship earn the specialist: Privateer.
Prompt:- Draw or write your Reosean working on board a ship. Do they man the cannons or swing from the lines? Maybe they handle the cooking or are the second mate, standing beside the captain?
________
◘ SCHOLAR you can become a THEURGIST (Formally Alchemist)
Supplementing and expanding on the Magi Path all Reoseans follow for training their magic, Theurgists are masters of damaging spells, with few reaching the specialist: Warlock
Prompt:- Draw or write your Reosean casting magic, causing a training dummy to take some damage.
-or-
◘ SCHOLAR you can become an APOSTLE
Aiming to cause ailments rather than hurt, Apostles are capable of addling the minds of their opponents, causing them to lose awareness or worse, fall asleep on the job. As they learn more about their magic, they can earn the specialist: Sorcerer.
Prompt:- Draw or write your Reosean learning how their magic can affect others. Do they use illusions to appear as something else, or do they make a tired friend finally be able to sleep through the nightmares?
________
◘ HEALER you can become a PRIEST
Relying on their innate magical ability, Priests are powerful mages that focus on healing. Their spells are sometimes passed down from master to student, or studied from books and the natural world. Once they gain enough power and skill, they can earn the specialist: Cleric
Prompt:- Draw or write your Reosean tending to another using their magic. Closing wounds, healing bruises--but please remember to keep it PG-13!
-or-
◘ HEALER you can become a MEDIC
For reasons of their own, Medics are often foragers and masters of flora and fauna. Their knowledge of herbs and medicines is expansive and [mostly] well tested results grant them an ability to heal with droughts and potions. When they reach a level of skills and respect, they can gain the specialist: Doctor
Prompt:- Draw or write your Reosean foraging for ingredients. The drop list for <gathering> could help with ideas for various in game ingredients!
________
◘ THIEF you can become a SPY
Sometimes a Diplomat or Ambassador doesn't work. Sometimes it takes a bit of a quieter persuasion to guess the power of a neighbouring power. Information gatherers and very highly skilled in picking out those little nooks and crannies that are weaknesses, a very skilled Spy can earn the specialist: Assassin.
Prompt:- Draw or write your Reosean following a starter reosean unseen. The starter reosean must be from a continent that is not their native one.
-or-
◘ THIEF you can become a ROGUE
Thieves that live long enough often become Rogues. Masters of stealth, they strike from the shadows and often leave no trace. Those that are the most skilled can earn the specialist: Shadow Dweller.
Prompt:- Draw or write your Reosean hiding in a town or city. It does not have to be on their native continent.