This is a concise list of frequently used terms you may run across during your time in WoR.
Have a suggestion for a term not listed? Note the group on dA!
Have a suggestion for a term not listed? Note the group on dA!
General
◆ Reos - The realm that World-Of-Reos takes place in.
◆ Continent - Refers to one of the four continents within Reos- Warrenfall, Roenden, Thedale or Vitalus.
◆ Citizenship - Refers to the location that your Reosean is located in.
◆ Krones - The currency of the realm.
◆ Reosean - A universal term for all the various mounts that reside within Reos (Vayrons, Tyrians, etc).
◆ Withers - The highest point of the shoulder to denote the height of a Reosean, similar to horses. This measurement is used currently for Vayrons.
◆ Wingspan - The length from one wingtip to another. This measurement is used currently for Tyrians.
◆ The Database - A website which hosts details about the items and item guides in WoR.
◆ The Codex - A website which hosts details about the lore of WoR.
◆ The Directory - A website which hosts all of the WoR guides.
◆ Continent - Refers to one of the four continents within Reos- Warrenfall, Roenden, Thedale or Vitalus.
◆ Citizenship - Refers to the location that your Reosean is located in.
◆ Krones - The currency of the realm.
◆ Reosean - A universal term for all the various mounts that reside within Reos (Vayrons, Tyrians, etc).
◆ Withers - The highest point of the shoulder to denote the height of a Reosean, similar to horses. This measurement is used currently for Vayrons.
◆ Wingspan - The length from one wingtip to another. This measurement is used currently for Tyrians.
◆ The Database - A website which hosts details about the items and item guides in WoR.
◆ The Codex - A website which hosts details about the lore of WoR.
◆ The Directory - A website which hosts all of the WoR guides.
Activities
◆ AR - Short for Activity Roll. A single 'roll' entry for loot in one of the game's activities (hunting/questing). Ex. If you draw a hunting entry with three vayrons partaking in the hunt, that would garner you three activity rolls. A questing image with one Reosean doing the quest would count for one activity roll.
◆ PT's - Short for Purity Trials, a set of tests that each Reosean must complete to become eligible for breeding.
◆ POB - Short for 'Pure Of Blood', the certificate that a Reosean receives when they complete their Purity Trials.
◆ ICQ - Short for Initial Class Quest, the first step a Reosean takes towards choosing their path in life. These are needed before a Reosean can partake in any Quests.
◆ HCT - Short for High Class Task, a job done after a Reosean has done their ICQ to further develop their life path.
◆ SCT - Short for Specialty Class Task, a job done after a Reosean has done their ICQ and HCT to finalize their life's path. This is only accessible to Reoseans that have reached the Paramount status.
◆ PT's - Short for Purity Trials, a set of tests that each Reosean must complete to become eligible for breeding.
◆ POB - Short for 'Pure Of Blood', the certificate that a Reosean receives when they complete their Purity Trials.
◆ ICQ - Short for Initial Class Quest, the first step a Reosean takes towards choosing their path in life. These are needed before a Reosean can partake in any Quests.
◆ HCT - Short for High Class Task, a job done after a Reosean has done their ICQ to further develop their life path.
◆ SCT - Short for Specialty Class Task, a job done after a Reosean has done their ICQ and HCT to finalize their life's path. This is only accessible to Reoseans that have reached the Paramount status.
Breeding
◆ Supplements - An additional item that may improve the chances of your litter, or alter the pup's genetic information such as their sex.
◆ Full vs Split - A Full slot in Breeding means that you receive any and all pups from a litter, and no one else has a claim to it. These are yours and yours alone. A Split slot in Breeding means a litter that you share with another person upon rolling. Note: This does not mean that selling pups means your breeding is a split slot.
◆ PotL - Pick of the Litter. In the case of doing a Split Breeding, whoever has 'PotL' can choose the first pup from the litter.
◆ Full vs Split - A Full slot in Breeding means that you receive any and all pups from a litter, and no one else has a claim to it. These are yours and yours alone. A Split slot in Breeding means a litter that you share with another person upon rolling. Note: This does not mean that selling pups means your breeding is a split slot.
◆ PotL - Pick of the Litter. In the case of doing a Split Breeding, whoever has 'PotL' can choose the first pup from the litter.
Battle
◆ Ability - This is gained through classes. When a Reosean ranks up from a High Class to a Specialist, they still retain the ability of the High Class. Low Classes do not apply an ability.
◆ Ability tag: On Use - This means that the ability needs to be activated with the USE ABILITY option
◆ Ability tag: Passive - This means that the skill is always active and does not need to be activated by the Reosean to be used.
◆ Arcana - To separate the Magic based weapons and the Magic the Reoseans have innately, Arcana is the term used to reference the weapons.
◆ Armour - How well geared a Reosean is. Gear can be piecemeal but it is recommended and encouraged to equip a full set over mixed sets.
This functions as how hard it is to hit a Reosean with an attack. If an attack matches the Armour classification of an enemy, the defender wins.
◆ Attack - How hard a Reosean can hit another. This affects the chance to hit a target, rather than affecting the damage dealt. Weapons only affect the damage the attack can do.
◆ Attack Check - One of the checks an opponent can force you to use. Attack checks generally apply to effects that use brute force and physical strength. The Reosean rolls 1d20 + Attack stat.
◆ Bleeding - A Status Effect
◆ Buff - An increase in stats from any source; ranging from items, abilities, to other Reoseans.
◆ Crippled (Broken Bones) - A Status Effect
◆ Critical Hit - A critical hit is a max roll on the die to hit with an attack. When this happens, The maximum number the dice can roll is added on top of the damage roll.
◆ Deadly Poison - A Status Effect
◆ Debuff - A decrease in stats from any source, ranging from items, abilities and to other Reoseans.
◆ Defeat - When you lose a battle, your reo is defeated. Unless you want it for lore reasons, your reo does not die, gain any permanent scars or injuries, and is healed for the next battle.
◆ D# - A d, followed by a number, indicates a dice with that number of sides. A d20 is a 20 sided die, while a d6 is a six sided die. A number that comes before the D indicates how many of that dice you roll. If it says 2D8, you would roll 2 8 sided dice.
◆ HP - How much damage your Reosean can take before fainting in battle. The higher the HP the more damage a Reosean can take. Armour affects this stat, with bonuses given for having full sets of armour.
◆ Magic - A special stat, unlocked through training in the Magi path. All Reoseans apart from corrupted mutated ones start with 5 in this stat. All Reoseans must have their Sparked complete and approved to use magic. Corrupted Reoseans must have their magic unlocked by using a remnant stone with their Sparked completed and approved. Corrupted cannot go higher than Sparked.
◆ Magic Check - One of the checks an opponent can force you to use. Magic checks rely on your Reosean’s magical ability and their mental willpower in order to escape a foe’s malignant desires. The Reosean rolls 1d20 + Magic stat.
◆ Paralysis - A Status Effect
◆ Poison - A Status Effect
◆ Prone - A Status Effect
◆ Skill - A skill is inherited through breeding. A Reosean can have up to eight skills maximum, but only those that are designated for battle are usable in fights.
◆ Sleep - A Status Effect
◆ Speed - How quick the Reoseans are to react to what is going on around them. Works for initiative and perception [perception is dungeon only].
◆ Speed Check - One of the checks an opponent can force you to use. Speed checks apply to effects that need fast movement, keen eyesight or swift movement to escape from battle. The Reosean rolls 1d20 + Speed stat.
◆ XvX - How many opponents are against each other. 1 versus 1 opponent, or a direct head to head battle is easily written at 1v1. 1v2 would mean one against 2, and so forth.
◆ Ability tag: On Use - This means that the ability needs to be activated with the USE ABILITY option
◆ Ability tag: Passive - This means that the skill is always active and does not need to be activated by the Reosean to be used.
◆ Arcana - To separate the Magic based weapons and the Magic the Reoseans have innately, Arcana is the term used to reference the weapons.
◆ Armour - How well geared a Reosean is. Gear can be piecemeal but it is recommended and encouraged to equip a full set over mixed sets.
This functions as how hard it is to hit a Reosean with an attack. If an attack matches the Armour classification of an enemy, the defender wins.
◆ Attack - How hard a Reosean can hit another. This affects the chance to hit a target, rather than affecting the damage dealt. Weapons only affect the damage the attack can do.
◆ Attack Check - One of the checks an opponent can force you to use. Attack checks generally apply to effects that use brute force and physical strength. The Reosean rolls 1d20 + Attack stat.
◆ Bleeding - A Status Effect
◆ Buff - An increase in stats from any source; ranging from items, abilities, to other Reoseans.
◆ Crippled (Broken Bones) - A Status Effect
◆ Critical Hit - A critical hit is a max roll on the die to hit with an attack. When this happens, The maximum number the dice can roll is added on top of the damage roll.
◆ Deadly Poison - A Status Effect
◆ Debuff - A decrease in stats from any source, ranging from items, abilities and to other Reoseans.
◆ Defeat - When you lose a battle, your reo is defeated. Unless you want it for lore reasons, your reo does not die, gain any permanent scars or injuries, and is healed for the next battle.
◆ D# - A d, followed by a number, indicates a dice with that number of sides. A d20 is a 20 sided die, while a d6 is a six sided die. A number that comes before the D indicates how many of that dice you roll. If it says 2D8, you would roll 2 8 sided dice.
◆ HP - How much damage your Reosean can take before fainting in battle. The higher the HP the more damage a Reosean can take. Armour affects this stat, with bonuses given for having full sets of armour.
◆ Magic - A special stat, unlocked through training in the Magi path. All Reoseans apart from corrupted mutated ones start with 5 in this stat. All Reoseans must have their Sparked complete and approved to use magic. Corrupted Reoseans must have their magic unlocked by using a remnant stone with their Sparked completed and approved. Corrupted cannot go higher than Sparked.
◆ Magic Check - One of the checks an opponent can force you to use. Magic checks rely on your Reosean’s magical ability and their mental willpower in order to escape a foe’s malignant desires. The Reosean rolls 1d20 + Magic stat.
◆ Paralysis - A Status Effect
◆ Poison - A Status Effect
◆ Prone - A Status Effect
◆ Skill - A skill is inherited through breeding. A Reosean can have up to eight skills maximum, but only those that are designated for battle are usable in fights.
◆ Sleep - A Status Effect
◆ Speed - How quick the Reoseans are to react to what is going on around them. Works for initiative and perception [perception is dungeon only].
◆ Speed Check - One of the checks an opponent can force you to use. Speed checks apply to effects that need fast movement, keen eyesight or swift movement to escape from battle. The Reosean rolls 1d20 + Speed stat.
◆ XvX - How many opponents are against each other. 1 versus 1 opponent, or a direct head to head battle is easily written at 1v1. 1v2 would mean one against 2, and so forth.