Specialty Class Tasks
The final stage of a Reosean's journey through the classes- the Specialty Class!
This class is the Endgame and is vital for combat. Along with it are Reosean Abilities, special skills that can only be honed by the best of the best!
This class is the Endgame and is vital for combat. Along with it are Reosean Abilities, special skills that can only be honed by the best of the best!
SCT Perks:
- Congratulations, you can now become the very top of the ranks!
- Achieving a Specialty Class brings a spectrum of Stat updates. You can read more about this here: Classes. [This page is not yet properly updated!]
- Highlighted below are the classes and prompts you can find on this page!
- Achieving a Specialty Class brings a spectrum of Stat updates. You can read more about this here: Classes. [This page is not yet properly updated!]
- Highlighted below are the classes and prompts you can find on this page!
SCT Rules
♦ Your Reosean must be at least Paramount in Political Status
♦ Your Reosean must have acquired a low class through the Initial Class Quest and a high class through the High Class Tasks.
♦ You must follow the Class chosen in your ICQ and HCT.
♦ Submissions are to be posted on DeviantART, Sta.sh or the World of Reos Lorekeeper!
♦ The art will be compared to the rest of the artist's gallery. It needs to be comparative in effort, not per se in style. Mods reserve the right to deny submissions that don't follow the listed rules and requirements. If your submission has been denied and you would like to dispute that denial, please note the group (not Reos-Empire, as we do not check those as often).
♦ You may draw your Reosean on any continent, unless the prompt requests otherwise.
♦ Only 3 reoseans per an entry.
♦ As a CORE activity, this cannot be combined with an Quest/Hunt Activity.
♦ Your Reosean must have acquired a low class through the Initial Class Quest and a high class through the High Class Tasks.
♦ You must follow the Class chosen in your ICQ and HCT.
♦ Submissions are to be posted on DeviantART, Sta.sh or the World of Reos Lorekeeper!
♦ The art will be compared to the rest of the artist's gallery. It needs to be comparative in effort, not per se in style. Mods reserve the right to deny submissions that don't follow the listed rules and requirements. If your submission has been denied and you would like to dispute that denial, please note the group (not Reos-Empire, as we do not check those as often).
♦ You may draw your Reosean on any continent, unless the prompt requests otherwise.
♦ Only 3 reoseans per an entry.
♦ As a CORE activity, this cannot be combined with an Quest/Hunt Activity.
Images must be...
♦ Fullbody, colored, shaded, with a background, at least 500x500 in size.
♦ At least 75% (four bodily sections) of the Reoseans being judged for their training must be visible. Any companions not being judged for training must be at least 50% (three bodily sections) visible.
♦ If prey is required for the prompt, it must be at least 50% visible.
♦ At least 75% (four bodily sections) of the Reoseans being judged for their training must be visible. Any companions not being judged for training must be at least 50% (three bodily sections) visible.
♦ If prey is required for the prompt, it must be at least 50% visible.
♦ Backgrounds should have at least separate 3 elements in them aside from the ground/sky. Clustered elements of the same type (such as many rocks stacked together) count as 1 element.
-- Correct Elements: Rocks, foliage, water, mountains, clouds, trees, moons, grass that is clearly separate from the ground (i.e. brown grass sticking out of snow) etc. -- Incorrect Elements: Sun, the ground, grass that is just an extension of the ground, sky. -- For an element to count, it must have some level of detail to it - meaning it needs some form of shading, lines, etc at the minimum- flat blobs of color will not count for elements. See the example to the right! -- Stock textures copy-pasted over the image will not count for detail. The elements themselves must have some hand drawn detail. -- Stamp brushes are allowed, but if these are used as elements they must still follow the depth and texture rules above (ex. if you use a tree stamp brush, you will need to hand draw some detail onto it for it to count as an element). |
♦ Reoseans should follow the laws of gravity; no floating reoseans just to fit extras into the image.
♦ Reosean markings need to be recognizably placed and shaped in comparison to where they are on the vayron's import (ex. randomly placed blobs for merle will not be accepted, they don't have to be perfect but they should be in a similar size and shape to those on the import).
♦ 'Stick Figures' will not be accepted, some amount of muscle or joint definition should be visible. Reoseans must also at least have their core features visible, such as Eyes, Mouth, Paws, Markings and their identifiable traits (tail and ears)
♦ Reosean markings need to be recognizably placed and shaped in comparison to where they are on the vayron's import (ex. randomly placed blobs for merle will not be accepted, they don't have to be perfect but they should be in a similar size and shape to those on the import).
♦ 'Stick Figures' will not be accepted, some amount of muscle or joint definition should be visible. Reoseans must also at least have their core features visible, such as Eyes, Mouth, Paws, Markings and their identifiable traits (tail and ears)
Literature must be...
♦ At least 1000 words.
♦ Reosean must be actively present in 75% of the piece.
♦ Lit entries need to have separated paragraphs instead of single continuous wall of text. It is incredibly difficult for the admins reviewing the entry to read a solid wall of text!
♦ As with art entries, lit entries can be denied in the case of low quality; no noticeable plot, using the same adjectives over and over again to make up word count, etc. Thesaurus.com is a fantastic resource if you're looking for words!
♦ Reosean must be actively present in 75% of the piece.
♦ Lit entries need to have separated paragraphs instead of single continuous wall of text. It is incredibly difficult for the admins reviewing the entry to read a solid wall of text!
♦ As with art entries, lit entries can be denied in the case of low quality; no noticeable plot, using the same adjectives over and over again to make up word count, etc. Thesaurus.com is a fantastic resource if you're looking for words!
Submitting your SCT
Step One: Go to the following prompt
Step Two: Copy the Reosean's URL (from Reos-Empire) into #2 Step Three: Fill out the form below and paste it into #3 Link to Import: Entry Link: Current Class: Next Desired Class: Prompt: Correction: (Link your previous correction if you have been corrected and had to repost!) If you are using a Certificate of Withdrawal, follow the same steps as above, but select the >this< prompt!
- This will reset your Reosean's class to empty, meaning that if you wish to change the classes you will need to apply a certificate first, and then reapply for a different class like you would have done the very first time. |
If you're a...
◘ EMISSARY to PROXY
None knows the needs of their hometown or city better than the Proxy. A general mediator of their sector, they are in charge of keeping the peace and making sure no one goes without aid if found wanting. Can sometimes be bribed, depending on who is in charge.
Prompt:- Draw or write your Reosean listening to the worries or complaints of another Reosean. This must take place in their native continent.
◘ DIPLOMAT to AMBASSADOR
A reoseans skill and knowledge of how the diplomatic system in the three countries can be rewarded with a very important role, the Ambassador. Considered to be a paragon of their homeland, they are well skilled in mediation and dealings, often vying for the best outcomes for their country.
Prompt:- Draw or write your Reosean mediating a dispute between two Reoseans. They might be in front of the Ambassador, or need to write a letter to mediate the dispute.
________
◘ SOLDIER to KNIGHT
Knights command bands of Soldiers, often alongside Royal Guards and Senitels. Sturdy fighters in their own right, Knights are dependable and stalwart allies.
Prompt:- Draw or write your Reosean training or sparring with another reosean, or practising against a dummy. If against another reosean, they must not draw blood, or face being disciplined.
◘ BOUNTY HUNTER to BEAST TAMER
The call of the hunt never left the bounty hunter and they learned to use traps to their advantage in the hunt of either large beasts or reoseans. The thrill of when a well set trap springing and they capture the prey is what they live for.
Prompt:- Draw or write your Reosean setting traps, or ordering their animal companion to start a chase. The target, either reosean or large prey, must be at least 50% visible to count.
________
◘ ADVENTURER to PIONEER
Whether it's deep dungeons, forgotten in time or the wilderness that is in need of taming, pioneers are out on the front and blazing new paths for others to follow. Hardy, and hard working, they are high risk takers but often bring home that sweet reward that makes it all worth it.
Prompt:- Draw or write your Reosean in the wilderness of their native continent. Maybe they discovered a forgotten ruin or a mystical and breathtaking place.
◘ PEDDLER to MERCHANT
The flow of money called to the merchant and they are often as shrewd as they are canny. Always on the lookout for the best deals and the places that would pay the highest price for their wares. Wares are many but finding their foothold can bring them their fortune.
Prompt:- Draw or write your Reosean attracting attention to their stall or shop, or showing off their wares to another Reosean.
________
◘ MENDER to BATTLE PRIEST
Desperation leads to the most fervent prayers sometimes being answered and the Battle Priest is considered blessed by the gods. Which gods that answer depends on the Reosean but their skill in hurting and healing cannot be denied.
Prompt:- Draw or write your Reosean using their newfound abilities to fend off their opponent. This is often but limited to an overwhelming wave of magic that overpowers their foes and heals their allies.
◘ PITFIGHTER to BESERKER
A force of fury, once they enter that battle fever only the release of unconsciousness or the dropping of their opponent will release them from it. Savagery from the most savage side of society breeds the most desperate and fierce wills.
Prompt:- Draw or write your Reosean being overcome with the fury within themselves.
________
◘ ROYAL GUARD to WARLORD
Fierce in the face of battle and a beacon of strength and stability for the Guards they lead. They are often the highest rank in various armies and mercenary bands across the world. Excellent strategists in war and skirmishes no one knows the battlefield as well as a Warlord.
Prompt:- Draw or write your Reosean surveying a battlefield, commanding others or studying a battle map.
◘ SENTINEL to WARDEN
Well trained against malignant foes, the warden carries its signature weapon, a shield, proudly as they are the shield of their allies; protecting them from anything that might hurt them.
Prompt:- Draw or write your Reosean defending another from an attack. The attacker can be an animal from the prey list, or another reosean.
________
◘ ROYAL DRIVE to CHAUFFEUR
The only way nobility and Ambassadors travel is under the wing of a Chauffeur. Sourcing the finest carriages and the most reliable Royal Drives under their command, they are known for their service and ability to make travel the most easy and comfortable thing possible.
Prompt:- Draw or write your Reosean dealing with the worst outcome, an ambush! Or a broken wheel. How do they deal with the surprise worst-case situation? Are they equipped with the gear to fix the wheel, or do they improvise? How do they deal with the bandits? Bribery or fight them off?
◘ FARMER to SHEPHERD
Working together with their flock, Shepherds are masters of keeping animals together and sometimes, directing others in the heat of battle. Having to defend their charges against wild animals and sometimes other reoseans grants them insight in fending off foes.
Prompt:- Draw or write your Reosean tending to a herd of animals. This could be the standard farm animals, or something more exotic, the prey list can be used for some interesting new ideas!
________
◘ SCOUT to TACTICIAN
Masters of strategy, they are often seen advising Warlords and sometimes leading small bands on missions as well. Battles are won or lost on the ability of the Tactician, and their understanding of the flow of battle often leads them to victory.
Prompt:- Draw or write your Reosean planning their next move. Do they make an unintelligible mess on paper, or right in the head of battle, guiding others that look to them for guidance?
◘ SAILOR to PRIVATEER
Hard working Reoseans that have as much salt in their veins as they do blood. They live for the sea and all its untold riches, be it animals, exploration or others on the sea. Afterall, the seas are a harsh and cruel mistress.
Prompt:- Draw or write your Reosean in the middle of a ship-to-ship fight, dealing with terrors at sea or trading with another vessel.
________
◘ THEURGIST to WARLOCK
Mages in battle are often Warlocks, fully exalted and powerful allies and foes. Their ability to control a volley of magic rather than focusing on one at a time makes them feared opponents.
Prompt:- Draw or write your Reosean showing their mastery of the magical arts.
◘ APOSTLE to SORCERER
Like the Apostle, Sorcerers are masters of ailments, causing the minds and the bodies of enemies to suffer and lose morale, sometimes pinning them to the spot temporarily.
Prompt:- Draw or write your Reosean pinning their target to the spot, or frightening their foe into fleeing the battle. How the magic takes effect is up to you, as every reosean channels magic differently.
________
◘ PRIEST to CLERIC
Often claimed to be blessed by Holy’s Divine Light, Clerics are powerful healers. Knowledge of the flow of magic within themselves, others and the world around them let them manipulate that magic in ways that Priests can aspire to.
Prompt:- Draw or write your Reosean glowing with divine light. How does this take shape? Is it a bright white light of hope, or is it green for the influence of nature, how it takes form is up to you!
◘ MEDIC to DOCTOR
Masters of understanding the properties of the parts they use in their remedies, doctors are those that believe in medical science over magical poweress, even if some use a little bit of magic to aid in their mixtures.
Prompt:- Draw or write your Reosean making their own salves and potions. How do they succeed? A huge puff of smoke or does the concoction turn a different colour? It's up to you!
________
◘ SPY to ASSASSIN
Sometimes, things just don’t go the way of democracy, and a strong opponent of something or other needs removed from office, permanently . Assassins are highly skilled in hitting the weakest points in armour and highly skilled in poison, their targets are very often finished when they strike.
Prompt:- Draw or write your Reosean preparing to deal with their mark. This could be readying a blade, or picking that perfect moment to jump out at the target.
◘ ROGUE to SHADOWDWELLER
The night’s embrace is their domain and no one can move in the dark like a Shadow Dweller. Often described as melting in the darkness and becoming one with the shadows.Some say these sinister Reoseans have a darker motive…
Prompt:- Draw or write your Reosean hiding in the shadows, unseen by others around them. While part of them can be obscured by shadow, please remember at least 75% of them must be visible and recognisable!
None knows the needs of their hometown or city better than the Proxy. A general mediator of their sector, they are in charge of keeping the peace and making sure no one goes without aid if found wanting. Can sometimes be bribed, depending on who is in charge.
Prompt:- Draw or write your Reosean listening to the worries or complaints of another Reosean. This must take place in their native continent.
◘ DIPLOMAT to AMBASSADOR
A reoseans skill and knowledge of how the diplomatic system in the three countries can be rewarded with a very important role, the Ambassador. Considered to be a paragon of their homeland, they are well skilled in mediation and dealings, often vying for the best outcomes for their country.
Prompt:- Draw or write your Reosean mediating a dispute between two Reoseans. They might be in front of the Ambassador, or need to write a letter to mediate the dispute.
________
◘ SOLDIER to KNIGHT
Knights command bands of Soldiers, often alongside Royal Guards and Senitels. Sturdy fighters in their own right, Knights are dependable and stalwart allies.
Prompt:- Draw or write your Reosean training or sparring with another reosean, or practising against a dummy. If against another reosean, they must not draw blood, or face being disciplined.
◘ BOUNTY HUNTER to BEAST TAMER
The call of the hunt never left the bounty hunter and they learned to use traps to their advantage in the hunt of either large beasts or reoseans. The thrill of when a well set trap springing and they capture the prey is what they live for.
Prompt:- Draw or write your Reosean setting traps, or ordering their animal companion to start a chase. The target, either reosean or large prey, must be at least 50% visible to count.
________
◘ ADVENTURER to PIONEER
Whether it's deep dungeons, forgotten in time or the wilderness that is in need of taming, pioneers are out on the front and blazing new paths for others to follow. Hardy, and hard working, they are high risk takers but often bring home that sweet reward that makes it all worth it.
Prompt:- Draw or write your Reosean in the wilderness of their native continent. Maybe they discovered a forgotten ruin or a mystical and breathtaking place.
◘ PEDDLER to MERCHANT
The flow of money called to the merchant and they are often as shrewd as they are canny. Always on the lookout for the best deals and the places that would pay the highest price for their wares. Wares are many but finding their foothold can bring them their fortune.
Prompt:- Draw or write your Reosean attracting attention to their stall or shop, or showing off their wares to another Reosean.
________
◘ MENDER to BATTLE PRIEST
Desperation leads to the most fervent prayers sometimes being answered and the Battle Priest is considered blessed by the gods. Which gods that answer depends on the Reosean but their skill in hurting and healing cannot be denied.
Prompt:- Draw or write your Reosean using their newfound abilities to fend off their opponent. This is often but limited to an overwhelming wave of magic that overpowers their foes and heals their allies.
◘ PITFIGHTER to BESERKER
A force of fury, once they enter that battle fever only the release of unconsciousness or the dropping of their opponent will release them from it. Savagery from the most savage side of society breeds the most desperate and fierce wills.
Prompt:- Draw or write your Reosean being overcome with the fury within themselves.
________
◘ ROYAL GUARD to WARLORD
Fierce in the face of battle and a beacon of strength and stability for the Guards they lead. They are often the highest rank in various armies and mercenary bands across the world. Excellent strategists in war and skirmishes no one knows the battlefield as well as a Warlord.
Prompt:- Draw or write your Reosean surveying a battlefield, commanding others or studying a battle map.
◘ SENTINEL to WARDEN
Well trained against malignant foes, the warden carries its signature weapon, a shield, proudly as they are the shield of their allies; protecting them from anything that might hurt them.
Prompt:- Draw or write your Reosean defending another from an attack. The attacker can be an animal from the prey list, or another reosean.
________
◘ ROYAL DRIVE to CHAUFFEUR
The only way nobility and Ambassadors travel is under the wing of a Chauffeur. Sourcing the finest carriages and the most reliable Royal Drives under their command, they are known for their service and ability to make travel the most easy and comfortable thing possible.
Prompt:- Draw or write your Reosean dealing with the worst outcome, an ambush! Or a broken wheel. How do they deal with the surprise worst-case situation? Are they equipped with the gear to fix the wheel, or do they improvise? How do they deal with the bandits? Bribery or fight them off?
◘ FARMER to SHEPHERD
Working together with their flock, Shepherds are masters of keeping animals together and sometimes, directing others in the heat of battle. Having to defend their charges against wild animals and sometimes other reoseans grants them insight in fending off foes.
Prompt:- Draw or write your Reosean tending to a herd of animals. This could be the standard farm animals, or something more exotic, the prey list can be used for some interesting new ideas!
________
◘ SCOUT to TACTICIAN
Masters of strategy, they are often seen advising Warlords and sometimes leading small bands on missions as well. Battles are won or lost on the ability of the Tactician, and their understanding of the flow of battle often leads them to victory.
Prompt:- Draw or write your Reosean planning their next move. Do they make an unintelligible mess on paper, or right in the head of battle, guiding others that look to them for guidance?
◘ SAILOR to PRIVATEER
Hard working Reoseans that have as much salt in their veins as they do blood. They live for the sea and all its untold riches, be it animals, exploration or others on the sea. Afterall, the seas are a harsh and cruel mistress.
Prompt:- Draw or write your Reosean in the middle of a ship-to-ship fight, dealing with terrors at sea or trading with another vessel.
________
◘ THEURGIST to WARLOCK
Mages in battle are often Warlocks, fully exalted and powerful allies and foes. Their ability to control a volley of magic rather than focusing on one at a time makes them feared opponents.
Prompt:- Draw or write your Reosean showing their mastery of the magical arts.
◘ APOSTLE to SORCERER
Like the Apostle, Sorcerers are masters of ailments, causing the minds and the bodies of enemies to suffer and lose morale, sometimes pinning them to the spot temporarily.
Prompt:- Draw or write your Reosean pinning their target to the spot, or frightening their foe into fleeing the battle. How the magic takes effect is up to you, as every reosean channels magic differently.
________
◘ PRIEST to CLERIC
Often claimed to be blessed by Holy’s Divine Light, Clerics are powerful healers. Knowledge of the flow of magic within themselves, others and the world around them let them manipulate that magic in ways that Priests can aspire to.
Prompt:- Draw or write your Reosean glowing with divine light. How does this take shape? Is it a bright white light of hope, or is it green for the influence of nature, how it takes form is up to you!
◘ MEDIC to DOCTOR
Masters of understanding the properties of the parts they use in their remedies, doctors are those that believe in medical science over magical poweress, even if some use a little bit of magic to aid in their mixtures.
Prompt:- Draw or write your Reosean making their own salves and potions. How do they succeed? A huge puff of smoke or does the concoction turn a different colour? It's up to you!
________
◘ SPY to ASSASSIN
Sometimes, things just don’t go the way of democracy, and a strong opponent of something or other needs removed from office, permanently . Assassins are highly skilled in hitting the weakest points in armour and highly skilled in poison, their targets are very often finished when they strike.
Prompt:- Draw or write your Reosean preparing to deal with their mark. This could be readying a blade, or picking that perfect moment to jump out at the target.
◘ ROGUE to SHADOWDWELLER
The night’s embrace is their domain and no one can move in the dark like a Shadow Dweller. Often described as melting in the darkness and becoming one with the shadows.Some say these sinister Reoseans have a darker motive…
Prompt:- Draw or write your Reosean hiding in the shadows, unseen by others around them. While part of them can be obscured by shadow, please remember at least 75% of them must be visible and recognisable!