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Classes

Reoseans get their first class through the Initial Class Quest (referred to as ICQ). This is a mandatory step in order to start the Questing activity.
There are an abundance of classes to choose from, each with their own skill tree as they progress through the line. 

After the Initial Class has been selected and approved, it's time to push your Reosean even further! Their skills have been recognized and now they may apply for a High Class. There are two to choose from in each class line, make sure to choose wisely! Upon the High Class being accepted, your Reosean will receive their primary ability.

The Final stage of a Reosean's journey through the Class system is their Specialty Class!
This class is the Endgame and is vital for combat. Along with it is their secondary Reosean ability.


ICQ Perks

​♦ Getting a low class allows Reoseans to start questing and collecting items.
♦ ICQ is the first step in building your Reosean the way you want them to be! After they complete the ICQ, they can then quest as their respective class and receive bonuses from it until they can approach learning one of their two High Class Tasks afterwards! 
​


​

HCT Perks

♦ Getting a high class unlocks the opportunity to achieve a Specialty class and reach the very top of the rank.
♦ High Class Reoseans are allowed to participate in Advanced Quests and the Battles (PvE and PvP).
♦ Your Reosean will receive their Primary​ Class ability.

Prerequisites:
- Exemplar Status

- ICQ Completed

SCT Perks

♦ Congratulations, you can now become the very top of the ranks!
♦ Achieving a Specialty Class brings a spectrum of Stat updates. To see which stats change depending on your Specialty Class, please have a look at our Stat Calculator!
♦ Your Reosean will receive their Secondary​ Class ability.

Prerequisites:
- Paramount Status

- ICQ and HCT Completed

Your Class in Battle

​Below is a breakdown of all WoR classes and how their class fits within the battle systems.
​​
Abilities are not perfectly balanced-- we have attempted to balance them as much as possible. Some work best in solo content, while some are designed to be supportive of others in their party.​

A Reoseans class determines how they contribute in battle, as well as their final statline.
​Each class has unique additions to all stats, and an ability, which is separate from Skills. 
​

Attacker

Attackers are known for their ability to hit, and hit hard. These classes are built around dealing damage to others. Their ability to take hits is less than a defender, and they will have next to no utility.

​
Attacker Class List: Soldier, Knight, Bounty Hunter, Beast Tamer, Pit Fighter, Berserker, Royal Drive, Chauffeur, Tactician, Privateer, Theurgist, Warlock, Assassin, Rogue, Shadow Dweller

Defender

Known for their ability to draw aggression from targets (enemies), Defenders are able to withstand more damage than the other two classifications. They may have some utility, and commonly rely on defense weapons for extra armour.

Defender Class List: Pioneer, Royal Guard, Sentinel, Warden, Spy
​

​
​

Utility

Defined by their ability to support the other two classifications, these classes contribute either through buffs to stats or direct healing. Some of their abilities will either buff just themselves, or the party as well. 

​
Utility Class List: Emissary, Proxy, Diplomat, Ambassador, Adventurer, Peddler, Merchant, Mender, Battle Priest, Warlord, Farmer, Shepherd, Scout, Sailor, Apostle, Sorcerer, Priest, Cleric, Medic, Doctor

Class Rules

♦ Submissions are to be posted on DeviantART, Sta.sh or the World of Reos Lorekeeper!
​
♦ The art will be compared to the rest of the artist's gallery. It needs to be comparative in effort, not per se in style. Mods reserve the right to deny submissions that don't follow the listed rules and requirements. If your submission has been denied and you would like to dispute that denial, please note the group (not Reos-Empire, as we do not check those as often).
♦ You may draw your Reosean on any continent, unless the prompt requests otherwise.
♦ Classes which hunt a prey animal cannot be re-used for hunting entries.

♦ Only 3 Reoseans per an entry.
♦ As a CORE activity, this cannot be combined with an Quest/Hunt Activity. Other ARPG Creatures may NOT be featured in the submissions, and the submission MUST take place within the World of Reos Universe.

Images must be...

♦ Fullbody, colored, shaded, with a background, at least 500x500 in size. 
♦ At least 75% (four bodily sections) of the Reoseans being judged for their training must be visible. Any companions not being judged for training must be at least 50% (three bodily sections) visible.
♦ If prey is required for the prompt, it must be at least 50% visible.
​♦ Backgrounds should have at least 3 separate elements in them aside from the ground/sky. Clustered elements of the same type (such as many rocks stacked together) count as 1 element.
-- Correct Elements: Rocks, foliage, water, mountains, clouds, trees, moons, grass that is clearly separate from the ground (i.e. brown grass sticking out of snow) etc.
-- Incorrect Elements: Sun, the ground, grass that is just an extension of the ground, sky. 
-- For an element to count, it must have some level of detail to it, meaning - meaning it needs some form of shading, lines, etc at the minimum; flat blobs of color will not count for elements. See the example to the right!
-- Stock textures copy-pasted over the image will not count for detail. The elements themselves must have some hand- drawn detail. 
Picture
​​-- Stamp brushes are allowed, but if these are used as elements they must still follow the depth and texture rules above (ex. if you use a tree stamp brush, you will need to hand draw some detail onto it for it to count as an element).
​
♦ Reoseans should follow the laws of gravity; no floating Reoseans just to fit extras into the image.
♦ Reosean markings need to be recognizably placed and shaped in comparison to where they are on the vayron's import (ex. randomly placed blobs for merle will not be accepted, they don't have to be perfect but they should be in a similar size and shape to those on the import).
♦ 'Stick Figures' will not be accepted, some amount of muscle or joint definition should be visible. Reoseans must also at least have their core features visible, such as Eyes, Mouth, Paws, Markings and their identifiable traits (tail and ears)

Literature must be...

♦ ​At least 1000 words. 
♦ Reosean must be actively present in 75% of the piece.
♦ Lit entries need to have separated paragraphs instead of single continuous wall of text. It is incredibly difficult for the admins reviewing the entry to read a solid wall of text!
♦ As with art entries, lit entries can be denied in the case of low quality; no noticeable plot, using the same adjectives over and over again to make up word count, etc. Thesaurus.com is a fantastic resource if you're looking for words!

CHOOSE YOUR CLASS

Below are all of the classes listed, with their Initial Class as the 'title' for their class tree. Have a look through them all, and see what fits you and your character the most!
Messenger Class tree

Picture

Initial Class Quest


​♦ Messenger: 
Delivers important missives and packages. Kind of a step up from a regular postman, for those that can't wait for the usual post collection, where their package or missive needs to be delivered right away. 
__
Prompt:- Draw or write your Reosean receiving, running or delivering the package/missive for their client.
Formerly: Messenger/Carrier

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Emissary:
​
Trusted and valued messengers that are often sent on missions of peace and cooperation amongst the towns/cities/villages of their own country. Once they have been proven to be reliable and trustworthy becomes the speciality: Proxy.

__
Prompt:- Draw or write your Reosean delivering their missive or package to its recipient. It is of the highest importance and must not fall into enemy hands.

Your Reosean gains the following ability:
​
♦ Emissary: Persuasion [Utility] [On use]
​Lowers the guard of one target, causing them to take a -5 penalty to their Armour stat until the end of your next turn. Ability has a one turn cooldown.
♦ Diplomat:
Having proven their worth within their own country from successfully delivering letters and settling small disputes that come from delivering said good and bad news; the Diplomat can work hard to become its speciality: Ambassador.
​

__
Prompt:- Draw or write the Reosean introducing themselves to a starter Reosean of another continent.

Your Reosean gains the following ability:
♦ Diplomat: Bag of Tricks [Utility] [Passive]
​The Reosean can equip two items into any 1v1 scenario, and up to five items in a dungeon. 
​
​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Proxy:
None knows the needs of their hometown or city better than the Proxy. A general mediator of their sector, they are in charge of keeping the peace and making sure no one goes without aid if found wanting. Can sometimes be bribed, depending on who is in charge.
__

Prompt:- Draw or write your Reosean listening to the worries or complaints of another Reosean. This must take place in their native continent.
​
​Your Reosean gains the following ability:
♦​ Proxy: Voice of Reason [Utility] [On use]

Attempts to convince one target to stay out of the conflict, inflicting the Sleep status condition for two turns. If the target succeeds on a Magic check with a 15 or higher, they instead take a -2 to their Attack stat for two turns. Ability has a cooldown of three turns.
♦ Ambassador: 
A Reosean's skill and knowledge of how the diplomatic system in the three countries can be rewarded with a very important role, the Ambassador. Considered to be a paragon of their homeland, they are well skilled in mediation and dealings, often vying for the best outcomes for their country.
__
Prompt:- Draw or write your Reosean mediating a dispute between two Reoseans. They might be in front of the Ambassador, or need to write a letter to mediate the dispute.

Your Reosean gains the following ability:
​♦ Ambassador: Encouragement [Utility] [On use]
Bolsters the morale of the Reosean’s party, causing them to battle with renewed vigour. All allies gain a +2 to Attack, Magic and Speed for two turns. Ability has a cooldown of three turns.
​

Hunter class tree

Picture

Initial Class Quest


♦ Hunter: 
​
A provider of meats and sometimes security. A hunter is quick on its feet and always on watch for the best chance to catch prey, be it a speedy bunny or a thief on the run.
__
Prompt:- Draw or write your Reosean stalking, hunting or carrying a successful kill. 
​The prey animal must be small sized.

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Soldier:
If they catch the eye of the Guard, a Hunter might be invited to train to become a soldier. The feet on the ground of any army, more and more Reoseans are signing up to protect their homelands now there are no suffocating proclamations on their autonomy. They are treated the same as a humanoid and if they work hard enough, they can be picked up for the Specialist role: Knight.
__

Prompt:- Draw or write your Reosean hunting down a large animal. 
The prey must be large sized.

​
Your Reosean gains the following ability:
​
♦ Soldier: Calculated Assault [Attacker] [On use]
​Gain +3 Attack until the end of the turn. The Reosean can make an attack action on the same turn this ability is used. This ability has a cooldown of one turn.

​

♦ Bounty Hunter:
Finding the hunting of game not enough, Bounty Hunters seek the thrill of catching those on the run from the law. Sometimes they become proficient with traps and will earn the specialist: Beast Tamer.



__​

Prompt:- Draw or write your Reosean choosing, stalking or chasing the target. The target may be a starter or another Reosean.

Your Reosean gains the following ability:
♦ Bounty Hunter: Rage [Attacker] [On use]
​Adds 3d8 damage to your Reosean’s next successful hit. The Reosean can make an attack action on the same turn this ability is used. The buff will remain active until an attack hits an opponent. Ability can be used once per encounter. ​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Knight:
Knights command bands of Soldiers, often alongside Royal Guards and Senitels. Sturdy fighters in their own right, Knights are dependable and stalwart allies. 
​
__

Prompt:- Draw or write your Reosean training or sparring with another Reosean, or practicing against a dummy. If against another Reosean, they must not draw blood, or face being disciplined.
​
​Your Reosean gains the following ability:
♦​ 
Knight: Valiant Fighter [Attacker] [On use]
The Knight’s next Melee attack action makes an attack against all targets. The hit and damage is rolled individually. If there is only one target on the field, the Knight gains an extra 4d6 damage on hit until the end of their turn. The Melee attack action can be used on the same turn as this ability. This ability has a cooldown of three turns.
♦ Beast Tamer:
The call of the hunt never left the bounty hunter and they learned to use traps to their advantage in the hunt of either large beasts or Reoseans. The thrill of when a well set trap springing and they capture the prey is what they live for. 
__

Prompt:- Draw or write your Reosean setting traps, or ordering their animal companion to start a chase. The target, either Reosean or large prey, must be at least 50% visible to count.
​
​
Your Reosean gains the following ability:
​♦ Beast Tamer: Bear Trap [Attacker] [On use]
The Beast Tamer attacks the opponent with one of their traps. If the trap hits, it deals 3d6 damage and inflicts Bleeding. The Bleeding will last for three turns and deal 1d6 damage per turn. This ability has a cooldown of three turns.

​

traveler class tree

Picture

Initial Class Quest


​♦ Traveler: 
​
The call of adventure is hard to ignore and young and old will sometimes venture beyond what they know to the world outside their hometown or village. Experience earned from embracing this curiosity will either lead them down two paths, one of thrills, or one of trade.
__
Prompt:- Draw or write your Reosean travelling through their native continent.

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Adventurer:
​
A problem solver in villages and towns that cant afford their own guard, adventurers are roamers, kind hearted and willing to do any job; however mundane. Sometimes the wilderness calls to them and they can earn the specialist class: Pioneer.
__

Prompt:- Draw or write your Reosean discovering something new, or helping another with a mundane task.

Your Reosean gains the following ability:
​
♦ Adventurer: Spotter [Utility] [On use]
​Gain +4 Attack on the turn the ability is used. An Attack action can be used after this ability is used. This ability has a cooldown of one turn.
♦ Peddlar:
Sometimes peddlers are the only traders a village might see, always on the move, buying and selling what people offer. If they eventually make enough to settle down in one place, they can earn the specialist: Merchant.
__

Prompt:- Draw or write your Reosean selling something from their packs to others.

Your Reosean gains the following ability:
♦ Peddlar: Inspiring Speech [Utility] [On use]
​Encourages a chosen Reosean. The chosen Reosean will gain +3 Attack and 1d6 bonus damage until the start of your next turn. This ability has a cooldown of two turns.​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Pioneer:
Whether it's deep dungeons, forgotten in time or the wilderness that is in need of taming, pioneers are out on the front and blazing new paths for others to follow.  Hardy, and hard working, they are high risk takers but often bring home that sweet reward that makes it all worth it. 
__

Prompt:- Draw or write your Reosean in the wilderness of their native continent. Maybe they discovered a forgotten ruin or a mystical and breathtaking place.
​
​Your Reosean gains the following ability:
♦​ Pioneer: Survival Plan [Defender] [Passive]

If any damage would knock out the Pioneer, this ability activates. Instead of being knocked out, the Reosean will survive, become immune to damage until their turn, and immediately restore 30HP. On their next turn, their Attack increased by +2. This ability can only activate once per encounter. 
♦ Merchant: 
The flow of money called to the merchant and they are often as shrewd as they are canny. Always on the lookout for the best deals and the places that would pay the highest price for their wares. Wares are many but finding their foothold can bring them their fortune. 
__

Prompt:- Draw or write your Reosean attracting attention to their stall or shop, or showing off their wares to another Reosean.
​
Your Reosean gains the following ability:
​♦ Merchant: Many Wares [Utility] Passive and On Use]
The Reosean can equip two items into any 1v1 scenario, and up to five items in a dungeon. Once per battle, they can throw a random looking vial. On a hit, the vial will apply one of the following effects; Bleed (1d6), Poison (until cured) or paralysis for three turns.
​

Thrall Class tree

Picture

Initial Class Quest


♦ Thrall: 
​
In every nation there is a seedy underside. The underground that everyone knows about and Thralls are the pawns. How they got to this point is wildly varied from Reosean to Reosean, but they are all fighting for their lives.
__
Prompt:- Draw or write your Reosean finding themselves in trouble, or readying for a fight. This can be against another Reosean, or a large prey animal from any list.

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Mender:
Learning to patch up their own wounds and those of other Thralls, Menders learned that sometimes their prayers are answered in the most desperate moments. Those that are the most devout are sometimes trained to become the specialist: Battle Priest.
​
__

Prompt:- Draw or write your Reosean helping another with their wounds. It can be a large prey animal from any list, or a fellow Reosean.

Your Reosean gains the following ability:
​
♦ Mender: Leeching Strikes [Utility] [Passive]
If the mender hits with any Attack action, they also heal themselves for 1d4 + 2 health. 

​

♦ Pit fighter:
Some Thralls lose themselves in the fight, throwing their all at their opponent in their desperate bid to survive. Pit Fighters care not for the damage they take, for as long as they feed the frenzy, they sometimes can unlock the specialist: Berserker.

__

Prompt:- Draw or write your Reosean backed into a desperate situation, ready to defend themselves from another Reosean or a large prey animal.

Your Reosean gains the following ability:
♦ Pit Fighter: Recklessness [Attacker] [On use]
The pit fighter attacks with reckless abandon, gaining +2 Attack and 1d6 extra damage in exchange for -8 armour until the start of their next turn. This ability can be used on the same turn as a Melee attack action.​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
​
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Battle Priest:
Desperation leads to the most fervent prayers sometimes being answered and the Battle Priest is considered blessed by the gods. Which gods that answer depends on the Reosean but their skill in hurting and healing cannot be denied. 
__

Prompt:- Draw or write your Reosean using their newfound abilities to fend off their opponent. This is often but limited to an overwhelming wave of magic that overpowers their foes and heals their allies.
​
​Your Reosean gains the following ability:
♦​ Battle Priest: Holy Ring [Utility] [On use]

​All targets in the battle are automatically hit for 2d10+5 Magic damage, and all allies are healed for 1d10+5. This ability has a cooldown of two turns.
​

♦ Berserker: 
A force of fury, once they enter that battle fever only the release of unconsciousness or the dropping of their opponent will release them from it. Savagery from the most savage side of society breeds the most desperate and fierce wills. 
__
Prompt:- Draw or write your Reosean being overcome with the fury within themselves. 

​


Your Reosean gains the following ability:
​♦ Berserker: Wounding Blow [Attacker] [On use]
Attacks ferociously, granting +4 Attack until the end of the turn and striking one target. On a hit, the target will be affected by the Bleed status, dealing 1d6 for three turns. This ability has a two turn cooldown.
Guard class tree

Picture

Initial Class Quest


​♦ Guard: 
Also the City Guard, peacekeepers and under other names they function all the same; keeping the peace and prosperity of the town/city they work in.
__
Prompt:- Draw or write your Reosean guarding a home, gate, or another person.

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Royal Guard:
A highly skilled and disciplined section of the Guard, they protect not only the royals of the three Countries, but also its nobles and merchants. Infallible, and mostly incorruptible, these reoseans are the truest form of guardians in Reos. Rarely outstanding skill as a knight and they are granted the specialist: Warlord.
__

Prompt:- Draw or write your Reosean guarding the castle gates, standing on its walls or defending the treasure room or vault. They can also be guarding a member of the local nobility or merchants.

Your Reosean gains the following ability:
​
♦ Royal Guard: Shield Bash [Defender] [On use]
Attacks the opponent with their equipped weapon. This ability allows a Reosean equipped with a defence weapon to deal an extra 1d10 damage when making an attack.
​

♦ Sentinel:
Beyond the petty squabbles and power moves of the nobility and merchant class alike, Sentinels are legendary for their incorruptible resolve against the forces that move in the darkness. When they find their true calling and place in the hunt of Darkness, they can earn the specialist: Warden

__

Prompt:- Draw or write your Reosean fighting against a hidden or shadowy foe. The foe can be another reosean (for example a Shadow Dweller using their abilities, or an assassin) or a monster.

Your Reosean gains the following ability:
♦ Sentinel: Shielding Presence [Defender] [On use]
The sentinel can choose a Reosean. The first ability or attack that hits the chosen Reosean before your next turn is redirected to the Sentinel. The Sentinel will take the full damage and any effects from the hit as if they were the original target.​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
​
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Warlord:
Fierce in the face of battle and a beacon of strength and stability for the Guards they lead. They are often the highest rank in various armies and mercenary bands across the world. Excellent strategists in war and skirmishes no one knows the battlefield as well as a Warlord. 
​
__
Prompt:- Draw or write your Reosean surveying a battlefield, commanding others or studying a battle map. 
​
​Your Reosean gains the following ability:
♦​ Warlord: Battlecry [Utility] [On use]

The warlord roars with intimidating power. All targets must make a Speed check. If the foe rolls lower than a 15, they become paralyzed for two turns and knocked prone. If they roll higher the target is only knocked prone. Ability has a cooldown of three turns. 
♦ Warden: 
Well trained against malignant foes, the warden carries its signature weapon, a shield, proudly as they are the shield of their allies; protecting them from anything that might hurt them. 

__
Prompt:- Draw or write your Reosean defending another from an attack. The attacker can be an animal from the prey list, or another reosean. 

Your Reosean gains the following ability:
​♦ Warden: Shieldwall [Defender] [On use]
Gives up their weapon (The warden will lose the armour granted by defence weapons ) to grant all allies +3 armour. While in this state, the Warden’s attacks deal  damage as if it were a defensive weapon. The weapon returns after the battle, or when the ability is cancelled. 
hauler class tree

Picture

Initial Class Quest


​♦ Hauler: 
Things always need to be transported and no one does it better than a Hauler. Trusted by Merchants and often best friends of Peddlers, they work hard carrying goods wherever they need to go. 
__
Prompt:- Draw or write your Reosean carrying a number of packs tied to them, or pulling a cart laden with goods behind them.
​Formerly: Puller

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Royal Drive:
A Hauler whose hard work earned them the notice of minor nobility and Diplomats. Rather than carrying goods, they often pull the carriages bearing them instead. If they work hard and catch the eye of even higher ranks, they can gain the patronage and the specialist: Chauffeur.
__
Prompt:
- Draw or write your Reosean pulling a carriage. While the carriage does not need to be shown in its entirety, the straps and gear attached must be visible.

Your Reosean gains the following ability:
​
♦ Royal Drive: Sheer Power [Attacker] [On use]
When using this skill on an Attack action to make a melee attack, the Reosean attacks that target twice. This ability has a cooldown of one turn.
♦ Farmer:
Sometimes, you just need to settle down. And sometimes you need to carry your own produce to market. The Farmer is a Hauler that found their calling, yet can still be seen travelling to ply their produce. Often not going farther than their hometown but sometimes their herds will require a specialist: Shepherd.
__
Prompt:- Draw or write your Reosean either tending to the fields on their farm. This can be an orchard, a field of crops or something in a greenhouse.

Your Reosean gains the following ability:
♦ Farmer: Tending [Utility] [On use]
This ability heals the chosen Reosean for 1d10+5 health.

​
​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Chauffeur:
The only way nobility and Ambassadors travel is under the wing of a Chauffeur. Sourcing the finest carriages and the most reliable Royal Drives under their command, they are known for their service and ability to make travel the most easy and comfortable thing possible. 
__
Prompt:- Draw or write your Reosean dealing with the worst outcome, an ambush! Or a broken wheel. How do they deal with the surprise worst-case situation? Are they equipped with the gear to fix the wheel, or do they improvise? How do they deal with the bandits? Bribery or fight them off?
​
​Your Reosean gains the following ability:
♦​ Chauffeur: Sweeping Strike [Attacker] [On use]

Makes a melee attack action against the target. On a hit, the target must roll 15 or above on a Speed check, or be knocked prone. Ability has a cooldown of one turn. ​
♦ Shepherd:
Working together with their flock, Shepherds are masters of keeping animals together and sometimes, directing others in the heat of battle. Having to defend their charges against wild animals and sometimes other reoseans grants them insight in fending off foes.
__

Prompt:- Draw or write your Reosean tending to a herd of animals. This could be the standard farm animals, or something more exotic, the prey list can be used for some interesting new ideas!

​
Your Reosean gains the following ability:
​♦ Shepherd: Strength in Numbers [Utility] [Passive]
Passively grants themselves and all allies +2 armour, +1 Attack, +1 Magic, and 1d4 extra damage on attacks. 
​

escort class tree

Picture

Initial Class Quest

​♦ Escort: 
​
Escorts are hard working Reoseans that find themselves often in the front lines or out at sea. Often part of armies that are not quite soldiers but not mercenaries, they tend to make up the largest part of the basic contingents, guiding armies and civilians alike.
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​
Prompt:- Draw or write your Reosean guiding others through their native continents terrain. These could be forests in Warrenfall, an oasis in Thedale or a mountain pass in Roenden.

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Scout:
Showing skill in moving quietly and with an extensive knowledge of their area, Scouts are often sent out before the army, scouring for forage and other forces out in front. Sometimes their knowledge with tactics will earn them the specialist: Tactician.

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Prompt:- Draw or write your Reosean finding some information. This could be finding an enemy camp, some unattended scrolls or some forage.

​
Your Reosean gains the following ability:
​
♦ Scout: Light Footwork [Utility] [Passive] 
The Reosean is immune to the Prone status effect and they gain +2 armour. 


​

♦ Sailor:
The seas sometimes call to reoseans, the high adventure and the deep depths and unknown skies are something they cannot ignore. Learning to man the ropes and swab the decks and fight rather large squids and sometimes other ships. Those that manage to stay alive long enough to take command of their own ship earn the specialist: Privateer. 
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Prompt:- Draw or write your Reosean working on board a ship. Do they man the cannons or swing from the lines? Maybe they handle the cooking or are the second mate, standing beside the captain?

Your Reosean gains the following ability:
Sailor: Ocean Brew [Utility] [On use]
The chosen Reosean drinks a potent brew, curing one of the following status conditions: Sleep, Paralysis, Poison, or Deadly Venom. If the chosen Reosean has multiple status conditions, you choose which one is cured. Ability has a cooldown of one turn.​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Tactician:
Masters of strategy, they are often seen advising Warlords and sometimes leading small bands on missions as well. Battles are won or lost on the ability of the Tactician, and their understanding of the flow of battle often leads them to victory. 
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Prompt:- Draw or write your Reosean planning their next move. Do they make an unintelligible mess on paper, or right in the head of battle, guiding others that look to them for guidance?
​
​Your Reosean gains the following ability:
♦​ Tactician: Called Shot [Attacker] [On use]

Choose one target. For the next two turns, the Reosean’s attack is increased by +3, and damage dealt increases by 1d8 when attacking their chosen target. The Reosean can make an Attack action on the same turn as this ability. This ability has a cooldown of two turns.
♦ Privateer:
Hard working Reoseans that have as much salt in their veins as they do blood. They live for the sea and all its untold riches, be it animals, exploration or others on the sea. Afterall, the seas are a harsh and cruel mistress.

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Prompt:- Draw or write your Reosean in the middle of a ship-to-ship fight, dealing with terrors at sea or trading with another vessel.

​
Your Reosean gains the following ability:
​♦ Privateer: Cunning blade [Attacker] [On use]
When the privateer successfully makes an attack, the privateer does an additional 2d10 damage. Ability has a cool down of two turns.

​

scholar class tree

Picture

Initial Class Quest


♦ Scholar: 
​
The study of the magical arts is something that takes a lifetime to learn and master. Sparking might be a Reoseans first step into the world of magical possibility, but some will dedicate their lives to its study and utility. 
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​
Prompt:- Draw or write your Reosean discovering something new in the world of magic. This could be from a paper source, or another person that has taken them under their wing.

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Theurgist:
Supplementing and expanding on the Magi Path all Reoseans follow for training their magic, Theurgists are masters of damaging spells, with few reaching the specialist: Warlock

​
__

Prompt:- Draw or write your Reosean casting magic, causing a training dummy to take some damage.
Formerly: Alchemist

​
Your Reosean gains the following ability:
​
♦ Theurgist: Homing Bolts [Attacker] [On use]
Four bolts of energy are unleashed, dealing 1d6+1 damage each. These bolts automatically hit, and can be divided amongst multiple targets. This ability has a cooldown of two turns.
​
♦ Apostle:
Aiming to cause ailments rather than hurt, Apostles are capable of addling the minds of their opponents, causing them to lose awareness or worse, fall asleep on the job. As they learn more about their magic, they can earn the specialist: Sorcerer.
__

Prompt:- Draw or write your Reosean learning how their magic can affect others. Do they use illusions to appear as something else, or do they make a tired friend finally be able to sleep through the nightmares?

Your Reosean gains the following ability:
♦ Apostle: Word of Sleep [Utility] [On use]
The Reosean chooses up to three targets. These targets must pass a Magic Check with a roll of 15 or higher. If they fail, they fall asleep for two turns. If they succeed, they suffer -2 Attack for one turn. Ability has a cooldown of three turns.​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Warlock:
Mages in battle are often Warlocks, fully exalted and powerful allies and foes. Their ability to control a volley of magic rather than focusing on one at a time makes them feared opponents. 
__

Prompt:- Draw or write your Reosean showing their mastery of the magical arts. 
​
​
​

​Your Reosean gains the following ability:
♦​ Warlock: Volley [Attacker] [On use]

The warlock can choose to focus all targets or just one. The bolts grant +3 Attack for one turn. On hit, if focusing all targets, they will take 2d10+5 each. If choosing one target, on hit the target will take 6d8+5. This ability has a cooldown of three turns. 
♦ Sorcerer:
Like the Apostle, Sorcerers are masters of ailments, causing the minds and the bodies of enemies to suffer and lose morale, sometimes pinning them to the spot temporarily. 
__

Prompt:- Draw or write your Reosean pinning their target to the spot, or frightening their foe into fleeing the battle. How the magic takes effect is up to you, as every reosean channels magic differently.
​

Your Reosean gains the following ability:
​♦ Sorcerer: Disabling Bolt [Utility] [On use]
One chosen target will take a Magic check. If they roll under 18, they will be paralyzed and have -3 armour for two turns. If they roll 18 or above, they take a penalty of -2 armour for one turn.
​

healer class tree

Picture

Initial Class Quest


​♦ Healer: 
​
Every town has a healer, sometimes relying on magic to heal, others rely on herbs and medical science.  While bands of Healers can often be seen having heated debates on what form of healing is better [theirs, most definitely!] Both are often equally viable and where there is something one cannot heal, the other more than ready to help. 
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​
Prompt:- Draw or write your Reosean aiding another by binding their wounds.

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Priest:
​
Relying on their innate magical ability, Priests are powerful mages that focus on healing. Their spells are sometimes passed down from master to student, or studied from books and the natural world. Once they gain enough power and skill, they can earn the specialist: Cleric.
​
__

Prompt:- Draw or write your Reosean tending to another using their magic. Closing wounds, healing bruises--but please bare in mind our TOS!

Your Reosean gains the following ability:
​
♦ Priest: Powerful Rite [Utility] [On use]
Heals all allies for 2d10+5 each. Ability has a cooldown of one turn.

​

♦ Medic:
For reasons of their own, Medics are often foragers and masters of flora and fauna. Their knowledge of herbs and medicines is expansive and [mostly] well tested results grant them an ability to heal with droughts and potions. When they reach a level of skills and respect, they can gain the specialist: Doctor.
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Prompt:- Draw or write your Reosean foraging for ingredients. The drop list for <gathering> could help with ideas for various in game ingredients!

Your Reosean gains the following ability:
♦ Medic: Restorative Tincture [Utility] [On use]
Cures the chosen Reosean of one of these status effects: Sleep, Paralysis, Poison, Deadly Venom or Broken Bones. If the Reosean has multiple conditions applied to them, the medic must choose one to cure.​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Cleric:
Often claimed to be blessed by Holy’s Divine Light, Clerics are powerful healers. Knowledge of the flow of magic within themselves, others and the world around them let them manipulate that magic in ways that Priests can aspire to. 
__

Prompt:- Draw or write your Reosean glowing with divine light. How does this take shape? Is it a bright white light of hope, or is it green for the influence of nature, how it takes form is up to you!
​
​Your Reosean gains the following ability:
♦​ Cleric: Divine Sanctuary [Utility] [On use]

Protects the Reosean or an ally from all damage, status effects, and other harmful afflictions until the start of your next turn. This ability can be used once per encounter. The reos using this ability cannot attack on the same turn.
♦ Doctor:
Masters of understanding the properties of the parts they use in their remedies, doctors are those that believe in medical science over magical poweress, even if some use a little bit of magic to aid in their mixtures. 
__

Prompt:- Draw or write your Reosean making their own salves and potions. How do they succeed? A huge puff of smoke or does the concoction turn a different colour? It's up to you!


Your Reosean gains the following ability:
​♦ Doctor: Miracle Cure-all [Utility] [On use]
Heals the chosen Reosean, curing them of all status conditions and restores 6d10+10 health. This ability can be used once per encounter.

​

thief class tree

Picture

Initial Class Quest

​♦ Thief: 
​
Sometimes life gives you sour fruit. Thieves are those that fell by the wayside of most civilizations, sometimes falling from fame or just born into need. No matter how they got there, all thieves have a strict code of conduct and some even have their own language. Stealing is only part of how they can survive, and even thrive in the underground. 
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Prompt:- Draw or write your Reosean stealing from another. This could be stealing from a stall, or making their way through another’s house to find their valuables!

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Spy:
​
Sometimes a Diplomat or Ambassador doesn't work. Sometimes it takes a bit of a quieter persuasion to guess the power of a neighbouring power. Information gatherers and very highly skilled in picking out those little nooks and crannies that are weaknesses, a very skilled Spy can earn the specialist: Assassin.
__
Prompt:- Draw or write your Reosean following a starter Reosean unseen. The starter Reosean must be from a continent that is not their native one.

Your Reosean gains the following ability:
​
♦ Spy: Keen Sense [Defender] [Passive]
After the spy hits any melee attack, they gain +6 armour for two turns. This ability does not stack. ​​
♦ Rogue:
Thieves that live long enough often become Rogues. Masters of stealth, they strike from the shadows and often leave no trace. Those that are the most skilled can earn the specialist: Shadow Dweller.


__

Prompt:- Draw or write your Reosean hiding in a town or city. It does not have to be on their native continent.

​
Your Reosean gains the following ability:
♦ Rogue: Sinister Shank [Attacker] [Passive]
The Rogue’s attacks always deal an extra 2d4 damage and apply the poison status condition.​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Assassin:
Sometimes, things just don’t go the way of democracy, and a strong opponent of something or other needs removed from office, permanently . Assassins are highly skilled in hitting the weakest points in armour and highly skilled in poison, their targets are very often finished when they strike. 
__
Prompt:- Draw or write your Reosean preparing to deal with their mark. This could be readying a blade, or picking that perfect moment to jump out at the target. 
​
​
​Your Reosean gains the following ability:
♦​ Assassin: Deadly Intent [Attacker] [On use]

The assassin dips their weapon in deadly poison, allowing their next melee attack that hits their foe to confer the Deadly Venom status effect. The initial damage of the hit will also increase by 4d6. Ability can’t be used on the same turn as an attack action.
♦ Shadow Dweller: 
The night’s embrace is their domain and no one can move in the dark like a Shadow Dweller. Often described as melting in the darkness and becoming one with the shadows.Some say these sinister Reoseans have a darker motive…

​__
Prompt:- Draw or write your Reosean hiding in the shadows, unseen by others around them. While part of them can be obscured by shadow, please remember at least 75% of them must be visible and recognisable! 

Your Reosean gains the following ability:
​♦ Shadow Dweller: Ephemeral Blade [Attacker] [On use]
Fades into the shadows. The Reosean takes a turn to plan their next attack becoming invulnerable to status effects while attacks on them have a 50% chance to miss. The next turn they have a +5 to their attack roll, +3d6 to their damage and apply the Deadly Venom status effect.  
Crystal initiate class tree

Picture

Initial Class Quest


​♦ Crystal Initiate: 
A lot of preparation goes into crystal bonding, and this is the first step to greater power. Having trained for this moment, it is time to see if they can truly go down the path of enlightenment. ​
__
​
Prompt:- Draw or write your Reosean initiating a bond with the crystals of vitalus. This is open to interpretation--it could be making an offering to a crystal, a ritual, or magically bonding with one! ​

High Class Task

This Class requires your Reosean to have reached Exemplar status.
​
​Upon finishing your High Class Task, your Reosean will receive an ability to use in battle related activities!
​
The choice you make below will dictate your Specialty Class. Choose wisely.
​--
♦ Amber Tapper:
The ability to will the crystals to life and command them in battle is a long and arduous journey. Mindless crystal beasts are at the beck and call of the Tapper--called such for the ringing noise that is made at the summoning.

​

__
​
Prompt:- Draw or write your Reosean summoning support in the shape of a small Crystalline Beast. You can use the list of small prey from hunts as inspiration, or come up with something unique!

Your Reosean gains the following ability:
​
♦ Crystalline Beast [Summon]
Instead of making an attack, the user commands the Crystalline Beast to do so on their behalf. The beast can attack on the turn it's summoned, and roll to hit with the Reosean’s ATK. If it hits, it deals 1d8 damage, with a 10% chance of causing the bleed status effect. If the Reosean’s Crystal Beast is targeted and the attack successfully hits, they are immediately destroyed. This ability has a cooldown of two turns.

♦ Obsidian Wielder:
Enlightenment granted these Reoseans with the ability to form arms and armour out of the crystals scattered around vitalus. This often takes the form of crystals floating around them, surrounding them from the outside as if they are encased in crystal--unlike the Marked Mutation where the crystals come from within.
__
​
Prompt:- Draw or write your Reosean drawing crystals around them, using them to defend themselves or making an attack with them!

​
Your Reosean gains the following ability:
♦ Crystal Strength [Utility] [On Use]
​
The Reosean can form crystals around them to create different forms. Each turn, they must declare which form they are using. 
  • Attack: The crystals grant a bonus 1d6 to attacks made by the Reosean, with a 10% chance to cause the bleed status effect.
  • Defense: The crystals grant a bonus +2 to the user’s ARM, and when the Reosean is hit by an attack, there is a 10% chance to apply the bleed status effect to the attacker. ​​

Specialty Class Task

This Class requires your Reosean to have reached Paramount status.
Upon finishing your Specialty Class Task, your Reosean will receive an additional ability to use in battle related activities!
​
Your choice is tied to the path you chose during the High Class Task.
​--
♦ Quartz Controller:
With practice comes confidence and the ability to summon stronger beasts. Instead of needing to concentrate fully on command, the Reosean has imbued their Beast with enough intelligence to understand how to fight.


​

__
​
Prompt:- Draw or write your Reosean summoning or ordering a larger Beast to ready for battle. You can use the list of large prey from hunts as inspiration, or come up with something unique!
​
​Your Reosean gains the following ability:
♦​ 
Greater Crystalline Beast [Summon]
​
More experienced in their bond with Crystalline Beasts, they can now summon a stronger beast that can act on its own. The Reosean can attack alongside their Beast, and when the Reosean is knocked out, the Beast disappears. This ability is useable once per encounter. The Beast can attack the same turn it is summoned and deals 2D8 damage with a 10% chance to inflict the bleed status. They have an ARM of 18; if hit by an attack the summon disappears.

♦ Zeolite Scion:
These Reoseans have become one with the crystals, wielding them as extensions of themselves. Enlightenment has finally granted them the immense power they sought. Opening portals between crystals or summoning walls to block off the enemy attacks, they are swift to use the terrain to their advantage--using the confusion of their foe to land a heavier hit.
__
​
Prompt:- Draw or write your Reosean displaying their mastery over crystals. This could be opening a portal to travel instantaneously, or building a wall (or crystal castle) to hide behind! How they display this mastery is up to you!
​

Your Reosean gains the following ability:
​♦ Crystalline Form [Utility] [On Use]
The user has the ability to dodge attacks that would have otherwise successfully hurt them. The Reosean will dodge the next attack after using this ability. Once an attack is dodged, the Reosean gains a bonus 1d12 damage on their next attack. This ability has a cooldown of 3 turns. ​

Submitting your Class

Step One: Go to the prompt for the Class you're submitting for: Initial Class Quest, High Class Task, Specialty Class Task
Step Two: Copy the Reosean's URL into #2
Step Three: Fill out the form below and paste it into #3

Link to Import:
​Entry Link:
Desired Class:
Prompt:

Correction: (Link your previous correction if you have been corrected and had to repost!)​

If you are using a Certificate of Withdrawal, follow the same steps as above, but select the >this< prompt!

- This will reset your Reosean's class to empty, meaning that if you wish to change the classes you will need to apply a certificate first, and then reapply for a different class like you would have done the very first time.
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